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An article about star wars the old republic a video game

The Sith Lords Next 13 May 2018 7: Written in shades of grey, with one of the all-time great Star Wars characters. Critics lauded itbut fans were divided; some loved its unique take on the Star Wars universe, while others felt it betrayed the foundations upon which the galaxy far, far away was built.

The divisive response got me thinking: Personally, I rather enjoyed The Last Jedi, although I can certainly understand the perspectives of those that didn't; the way Rian Johnson chose to portray Luke Skywalker is perhaps, the perfect example. Think about the key elements of the Star Wars universe - the Force, the Jedi, the ongoing conflict between the light side and the dark side.

The Last Jedi presents these in a way that tends to go against some of the more commonly accepted tropes that are present in the other films. The Last Jedi, after all, almost completely dismisses the concept of black and white, choosing instead to colour its story and characters in shades of grey.

In fact, the greyness of the Star Wars universe was perhaps best represented by a video game: When you delve into the galaxy far, far away as it stands during the Old Republic period of KOTOR II, there is a sense of overwhelming hopelessness everywhere you travel, from the starting location of Peragus, to the climactic world of Malachor V. The Jedi are all but gone, their temple and academy on Dantooine has been destroyed, the Republic is struggling to stay afloat, and there are shady organisations and corporations doing their best to exploit the downtrodden.

The hopelessness present in the universe during this period of time is none more evident than during the portion of the game that takes place on Nar Shaddaa. If you deny him, he becomes abusive.

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If you accede to his request and give him some credits, your mentor Kreia admonishes the Exile: Such Kindnesses will mean nothing, his path is set. Giving him what he has not earned is like pouring sand into his hands. The force binds all things. The slightest push, the smallest touch, sends echoes throughout life. Even an act of kindness may have more severe repercussions than you know or see.

By giving him something he has not earned, perhaps all you have helped him become is a target. Struggle can help one grow stronger, and who are we to take away that opportunity to develop strength? Is it compassion, or is it selfishness? As Kreia imparts her wisdom to the Exile, we are granted a Force vision depicting what happens to the man should you take pity on him: He is mugged for the credits, and left beaten to die in the streets.

Why Knights of the Old Republic 2 Tells My Favourite Star Wars Story

It is a genuine lose-lose situation that almost perfectly depicts the hopelessness that is present throughout the game. KOTOR II explores the Force in ways the film franchise has never done Regardless of whether you choose to play the Exile as a light or dark side character, Kreia is your mentor throughout the bulk of the game. She has a very unique and un-Jedi like view of the galaxy, and the player quickly learns that she despises the Force.

Kreia views the Force as a conscious entity with a will to control the destiny of living beings, and that as an entity, it is consciously cruel. She uses it only as a means to an end: Kreia is a character who, rather than wanting to harness the power of the Force like the Jedi and Sith of the films, wants instead to destroy it. She truly loathes it. She uses the dark side as a means to an end. Of course, she teaches the Exile the basics such as: But she also is quite philosophical when it comes to what it means to wield the Force, and what it is: It is the eye of the storm, the passions of all living things turned into energy, into a chorus.

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It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark. Such a weapon does not make a Jedi or a Sith. They rely on it, depend on it, more than they know. Watch as one tries to hold a blaster, as they try to hold a lightsaber, and you will see nothing more than a woman, or a man.

Star Wars: The Old Republic

The Last Jedi features some scenes where Luke attempts to teach Rey what the force is, bringing in some interesting parallels between the Luke Skywalker of The Last Jedi and Kreia, but it is rather fleeting. The films have always been about good vs evil, light vs dark.

  1. The Sith Empire's relentless assault destroyed the Jedi Temple and drove the Republic's defenders into exile during the last war. Kreia is a character who, rather than wanting to harness the power of the Force like the Jedi and Sith of the films, wants instead to destroy it.
  2. Even an act of kindness may have more severe repercussions than you know or see. He is mugged for the credits, and left beaten to die in the streets.
  3. Of course, that was long before the Gungans.
  4. Is it compassion, or is it selfishness? Set over three hundred years after the events of the Knights of the Old Republic games, The Old Republic features seventeen fully explorable planets, eight unique classes divided into the Galactic Republic and Sith Empire factions, and over 1,600 hours of story in addition to over a dozen group Flashpoints and Operations, and it is the first MMORPG to feature full-scale voice acting.

But in KOTOR II the main, playable character - the Exile - is revealed to essentially be a Jedi war criminal who ordered the deployment of a weapon of mass destruction that killed thousands of combatants fighting on both sides during the Mandalorian Wars.

Perhaps the only really altruistic characters are T3-M4, the astromech droid and Mical the Disciple. But it is the very fact that these characters all come with this dark baggage that makes their journey through the story of KOTOR II that much more interesting. In many ways, she is more important to the story than any other character, the Jedi Exile included. You can understand her hatred of the Force.

You can see the logic in her teachings. Kriea is far more nuanced than most. Her backstory is a tragic one — she is a failed Jedi Master who the Jedi Council held responsible for the fall of Revan, and then a failed Sith Lord whose two sith apprentices, Nihilus and Sion, would quickly turn on her.

Her disdain for the Force is entirely understandable and relatable. In the Exile, she sees the means to the destroy the Force, but ends up genuinely caring for the Exile, just as she did Revan before: We cradle each other's lives, and what threatens one of us, threatens us both. And if you find you cannot trust me, trust in your training. Never doubt what you have done. About love, she says: It is their code that kills life.

But far more terrible is to admit it. Can you imagine a prequel trilogy where the An article about star wars the old republic a video game is more like Kreia? Or perhaps a sequel trilogy where in place of the largely pointless Snoke, we have a character like Kreia? It takes the key themes of the franchise — hope, the Force, balance — and essentially explores the antithesis of them, presenting them in a truly unique way that still manages to remain true to the overarching Star Wars mythology.

But it also forms a symbiosis with those themes: But even with the mod, the ending is clearly lacking, as are other elements to the story. It bucks our expectations, and is all the better for it.