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Causes and effects of computer games on college students

  1. To the community, this study will inform them about the effects of playing online videogames so that they can also help guide the students. The demographics of the typical game player will be examined along with effects on the individual development and sociological perceptions.
  2. Some studies have found that video games are similar to addictions such as gambling which create negative social effects. According to Raise Smart Kids.
  3. Internet is a means of connecting a computer to any other computer anywhere in the world via dedicated routers and servers. It could be possible that online videogames might hold the students back from reaching their potential, but as long as there are control and management, they could perform well in college.

Now, I want to describe the negative effects that have been identified by researchers. In his book Boys Adrift, Leonard Sax 2007 presents a compelling argument that video games rob boys of motivation to learn.

Granted, he never actually cites research that proves this, but he cites numerous studies that show a negative correlation between amount of time spent playing games and academic performance see n.

He also reveals that he has not found a single study that shows a positive correlation between academic performance and video game playing. To support his argument, he also draws on the fact well established by research that violent video games cause aggressive behavior in the players. He argues that video games are so addictive because they satisfy the male need for power and control.

To guard against the negative effects of video games, he offers practical guidelines for parents to follow: In their review of the evidence, Barlett, Anderson, and Swing 2009 describe a number of negative effects of video games. They note that this causal relation is as well established by research as the causal relation between asbestos exposure and cancer or the relationship between calcium intake and bone mass.

They also note that age, sex, socioeconomic status, video game genre, or video game systems are not variables that affect these outcomes. However there are two variables that heighten the effect. One is depiction of blood, which results in higher levels of physiological arousal, aggressive feelings, and aggressive thoughts.

Another is rewarding of violent acts, which also increases these effects.

Suspected Negative Effects Barlett, Anderson, and Swing 2009 describe five negative outcomes that have substantial empirical support but not enough to confirm causal claims: Violent video game exposure may affect long-term attitudes toward violence. Violent video games are related to desensitization toward violence.

The Effect of Videogames on Student Achievement

Exposure to electronic media violent and non-educational media in particularespecially in early childhood, is associated with attention disorder diagnosis or the symptoms of attention disorders such as ADHD. Playing violent video games is associated with decreased ability to exert executive control i. Amount of time spent consuming screen media TV and video games is negatively associated with school performance. With respect tof college students, the amount of video game play is associated with a lower GPA.

The Effects of Video Games on Learning: The Negative View

The issue here is the amount of time rather than the particular type of media because that time could be spent on activities that would lead to better educational outcomes.

Speculative Negative Effects The authors speculate that there is a connection between narcissism and violent video game play.

  • Does playing online videogames affect the academic performance of the freshman students of Manila Tytana Colleges?
  • The Future of Children, 147-180;
  • Suspected Negative Effects Barlett, Anderson, and Swing 2009 describe five negative outcomes that have substantial empirical support but not enough to confirm causal claims;
  • This study found out that there is an effect on academic performance of freshman students when they are fond of playing online videogames;
  • How long does the freshman student play online videogames per session on a daily basis?
  • A review of the effect of video games on children.

Highly narcissistic individuals may behave more aggressively after violent video game play. Also, playing video games that reward violent responses to threats and that encourage narcissistic behavior and attitudes may increase the trait of narcissism.

Background:

Conclusion Most of this research on the negative effects of video games has focused on violence and aggression. But what is the connection between video games and intelligence? These questions continue to be investigated, especially in connection with video games designed for educational purposes Stansbury, 2009.

In the meantime, parents are advised to screen the video games that their children play and limit the amount of time that they play. My wife and I, for example, require our son to earn time on his Leapster by performing certain tasks on time, such as getting out of bed, changing his clothes, and brushing his teeth.

He is given a poker chip for successful completion of such activites, and he can cash in four chips for one game on his Leapster.

This policy provides incentives and rewards for responsible behavior, but it also limits the amount of time that he can spend on his video games. In addition, the video games that he plays teach him reading and math skills. So by playing an educational video game, he works toward the right to play another educational video game. Video game effects confirmed, suspected, and speculative: A review of the evidence.

Can gaming change education?

  1. In total, 600 students were chosen for filling the questionnaires, after obtaining the permission from Isfahan Board of Education.
  2. Some studies have yielded nonsignificant [sic] video game effects, just as some smoking studies failed to find a significant link to lung cancer.
  3. It specifically mentioned using Civilization IV, a game which focuses on empire building and economies of scale to aid in the understanding of history and economics. Just like in movies, this portrayal of what an individual is supposed to be contributes to identity development.
  4. I have low grades. The results of this study are in agreement with the findings of other studies around the world.

Accessed December 18, 2009 at http: